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Opening screen.
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The storyline.
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This is where you actually gain control of your character and can begin to explore. The clouds in the image scroll using the parallax scrolling technique.
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As you attack enemies, the damage you take off floats up from them. The main character's stats are located in the upper left as a HUD component.
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Everything is darkened at night. The world is tinted depending on which part of the day / night cycle it is in. A HUD component in the upper right tells you which part of the cycle you are in.
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This image shows dialogue from a greeter of the town of Fordeas. When you run into someone, they will say whatever it is they have to say to you.
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The trees are sprites attached to a specific tile. Using sorting from back to front when rendering, we get a sense of depth. Characters can walk behind trees and walls.
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If the main character doesn't want to attack with the sword, he can shoot fireballs.
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An oasis in the desert.
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At this oasis, you regain health. A trigger is set up around the oasis. Triggers can trigger any event. They are also used for getting rid of enemies when you enter a town.
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Fighting the main boss as the sun goes down.
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The boss has multiple attacks.
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As if you couldn't tell, it's the "Game Over!" screen.
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