Build Log
  

------- Build started: Project: RPGX, Configuration: Debug|Win32 -------

Command Lines
  
Creating temporary file "c:\Documents and Settings\cjb2259\Desktop\Rpgx\Debug\RSP000004.rsp" with contents
[
/Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Gm /EHsc /RTC1 /MLd /Fo"Debug/" /Fd"Debug/vc70.pdb" /W3 /c /Wp64 /ZI /TP
".\SurfaceManager.cpp"
".\Surface.cpp"
".\OverlayManager.cpp"
".\Edge.cpp"
".\CreateEnemy.cpp"
".\PathAlgorithm.cpp"
".\Node.cpp"
".\AStarModified.cpp"
".\SoundManager.cpp"
".\KeyboardManager.cpp"
".\WeatherManager.cpp"
".\TilePoints.cpp"
".\ScreenManager.cpp"
".\MapManager.cpp"
".\Layer.cpp"
".\GroundManager.cpp"
".\TintManager.cpp"
".\TileStamp.cpp"
".\TextureManager.cpp"
".\Stamp.cpp"
".\SpriteStamp.cpp"
".\SpriteRenderer.cpp"
".\SplashManager.cpp"
".\HUD.cpp"
".\ExitAfterSplash.cpp"
".\AfterSplash.cpp"
".\WinMain.cpp"
".\Timing.cpp"
".\GameWindow.cpp"
".\GameCore.cpp"
".\TriggerManager.cpp"
".\Trigger.cpp"
".\InitGame.cpp"
".\EventManager.cpp"
".\Event.cpp"
".\CreateEnemy_Desert.cpp"
".\CollisionManager.cpp"
".\ActivateTown.cpp"
".\TextManager.cpp"
".\TextImage.cpp"
".\Text.cpp"
".\DialogueManager.cpp"
".\Wanderer.cpp"
".\Soldier.cpp"
".\Secretary.cpp"
".\Queen.cpp"
".\PinkOctopus.cpp"
".\MaleMage.cpp"
".\MainCharacter.cpp"
".\Lavos.cpp"
".\Guard.cpp"
".\Fireball.cpp"
".\FemaleMage.cpp"
".\EnemySpawner.cpp"
".\Elf.cpp"
".\DesertGirl.cpp"
".\CharacterManager.cpp"
".\Character.cpp"
".\Centaur.cpp"
".\Brute.cpp"
".\Adventurer.cpp"
".\RPGXEngine.cpp"
]
Creating command line "cl.exe @"c:\Documents and Settings\cjb2259\Desktop\Rpgx\Debug\RSP000004.rsp" /nologo"
Creating temporary file "c:\Documents and Settings\cjb2259\Desktop\Rpgx\Debug\RSP000005.rsp" with contents
[
/OUT:"Debug/DXWindowFrameworkTimed.exe" /INCREMENTAL /NOLOGO /NODEFAULTLIB:"libci.lib" /DEBUG /PDB:"Debug/DXWindowFrameworkTimed.pdb" /SUBSYSTEM:WINDOWS /MACHINE:X86 d3dx9.lib d3d9.lib dxguid.lib dinput.lib ddraw.lib dinput8.lib winmm.lib fmodvc.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib "\Dx90sdk\Lib\d3dx9.lib" "\Dx90sdk\Lib\d3d9.lib" "\Dx90sdk\Lib\dxguid.lib" "\Dx90sdk\Lib\dinput.lib" "\Dx90sdk\Lib\ddraw.lib" "\Dx90sdk\Lib\dinput8.lib" ".\fmodvc.lib"
".\Debug\RPGXEngine.obj"
".\Debug\Adventurer.obj"
".\Debug\Brute.obj"
".\Debug\Centaur.obj"
".\Debug\Character.obj"
".\Debug\CharacterManager.obj"
".\Debug\DesertGirl.obj"
".\Debug\Elf.obj"
".\Debug\EnemySpawner.obj"
".\Debug\FemaleMage.obj"
".\Debug\Fireball.obj"
".\Debug\Guard.obj"
".\Debug\Lavos.obj"
".\Debug\MainCharacter.obj"
".\Debug\MaleMage.obj"
".\Debug\PinkOctopus.obj"
".\Debug\Queen.obj"
".\Debug\Secretary.obj"
".\Debug\Soldier.obj"
".\Debug\Wanderer.obj"
".\Debug\DialogueManager.obj"
".\Debug\Text.obj"
".\Debug\TextImage.obj"
".\Debug\TextManager.obj"
".\Debug\ActivateTown.obj"
".\Debug\CollisionManager.obj"
".\Debug\CreateEnemy_Desert.obj"
".\Debug\Event.obj"
".\Debug\EventManager.obj"
".\Debug\InitGame.obj"
".\Debug\Trigger.obj"
".\Debug\TriggerManager.obj"
".\Debug\GameCore.obj"
".\Debug\GameWindow.obj"
".\Debug\Timing.obj"
".\Debug\WinMain.obj"
".\Debug\AfterSplash.obj"
".\Debug\ExitAfterSplash.obj"
".\Debug\HUD.obj"
".\Debug\SplashManager.obj"
".\Debug\SpriteRenderer.obj"
".\Debug\SpriteStamp.obj"
".\Debug\Stamp.obj"
".\Debug\TextureManager.obj"
".\Debug\TileStamp.obj"
".\Debug\TintManager.obj"
".\Debug\GroundManager.obj"
".\Debug\Layer.obj"
".\Debug\MapManager.obj"
".\Debug\ScreenManager.obj"
".\Debug\TilePoints.obj"
".\Debug\WeatherManager.obj"
".\Debug\KeyboardManager.obj"
".\Debug\SoundManager.obj"
".\Debug\AStarModified.obj"
".\Debug\Node.obj"
".\Debug\PathAlgorithm.obj"
".\Debug\CreateEnemy.obj"
".\Debug\Edge.obj"
".\Debug\OverlayManager.obj"
".\Debug\Surface.obj"
".\Debug\SurfaceManager.obj"
]
Creating command line "link.exe @"c:\Documents and Settings\cjb2259\Desktop\Rpgx\Debug\RSP000005.rsp""
Output Window
  
Compiling...
SurfaceManager.cpp
c:\dx90sdk\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800
Surface.cpp
OverlayManager.cpp
Edge.cpp
CreateEnemy.cpp
PathAlgorithm.cpp
Node.cpp
AStarModified.cpp
SoundManager.cpp
KeyboardManager.cpp
c:\dx90sdk\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800
WeatherManager.cpp
TilePoints.cpp
ScreenManager.cpp
MapManager.cpp
Layer.cpp
GroundManager.cpp
TintManager.cpp
TileStamp.cpp
TextureManager.cpp
Stamp.cpp
Generating Code...
Compiling...
SpriteStamp.cpp
SpriteRenderer.cpp
SplashManager.cpp
c:\dx90sdk\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800
HUD.cpp
ExitAfterSplash.cpp
AfterSplash.cpp
WinMain.cpp
c:\dx90sdk\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800
Timing.cpp
GameWindow.cpp
GameCore.cpp
TriggerManager.cpp
Trigger.cpp
InitGame.cpp
c:\dx90sdk\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800
EventManager.cpp
Event.cpp
CreateEnemy_Desert.cpp
c:\dx90sdk\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800
CollisionManager.cpp
ActivateTown.cpp
TextManager.cpp
TextImage.cpp
Generating Code...
Compiling...
Text.cpp
DialogueManager.cpp
Wanderer.cpp
Soldier.cpp
Secretary.cpp
Queen.cpp
PinkOctopus.cpp
MaleMage.cpp
MainCharacter.cpp
Lavos.cpp
c:\dx90sdk\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800
Guard.cpp
Fireball.cpp
FemaleMage.cpp
EnemySpawner.cpp
Elf.cpp
DesertGirl.cpp
CharacterManager.cpp
Character.cpp
Centaur.cpp
Brute.cpp
Generating Code...
Compiling...
Adventurer.cpp
RPGXEngine.cpp
c:\dx90sdk\include\dinput.h: DIRECTINPUT_VERSION undefined. Defaulting to version 0x0800
Generating Code...
Linking...
Results
  
Build log was saved at "file://c:\Documents and Settings\cjb2259\Desktop\Rpgx\Debug\BuildLog.htm"
RPGX - 0 error(s), 0 warning(s)