class GameWindow
{
private:
	int window_startX;
	int window_startY;
	int window_sizeX;
	int window_sizeY;

	HWND hWnd;
	HINSTANCE hInstance;

public:
	
	virtual void MyRegisterClass(HINSTANCE, char*);
	virtual BOOL InitInstance(HINSTANCE, int, char*, char*);
	virtual void SetWindowSize(int, int, int, int);
	virtual HWND & getHwnd();
	virtual HINSTANCE & get_hInstance();

	GameWindow();
	~GameWindow();
};

