#pragma once

#include "GameCore.h"

class TilePoints
{
	// Diamond points for tile, not square points
public:
	TilePoints(void);
	~TilePoints(void);
	POINT* getLeft();
	POINT* getTop();
	POINT* getRight();
	POINT* getBottom();
	void setLeft( POINT* newPoint );
	void setTop( POINT* newPoint );
	void setRight( POINT* newPoint );
	void setBottom( POINT* newPoint );
private:
	POINT* left;
	POINT* top;
	POINT* right;
	POINT* bottom;
};

