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Opening screen.
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Here's a tree. There are a lot of them randomly placed around the world.
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We created a generic particle system class. One of the subclasses in the game is the snow particle system.
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This is the base where you start out. You must pick up people and return them to this base. When you die, there is one less blimp in the shed.
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Game attributes can be changed easily through the console. Just type 'help' for a list of commands. Type 'help command' for a list of options for that command.
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Check out all the HUD components.
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The "bullets" the blimp shoots are another particle system derived from the generic particle system class.
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Both particle systems together. Each particle system has a bounding form. You can literally make a snow cone by changing some options in the console.
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The losing screen.
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The winning screen.
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